GPU (video card) considerations
Phil Taylor provides a detailed analysis of GPU specs and implications.
Phil Taylor provides a detailed analysis of GPU specs and implications.
I started blogging January 8, 2006. At that time blogging had been around for years, and I felt quite late on the bandwagon. WordPress had over 250,000 blogs alone. I was unclear when I started what I wanted to get out of it, but I enjoy writing and sharing and it seemed a good way to do that. In time this blog became mostly about Microsoft Flight Simulator development, but other topics sneak in from time to time.
Now WordPress has over 2.1 million blogs, and I range between 10,000-20,000 views a month. Modest by the standards of the big blogs, but encouraging to think that many of those visitors are finding something useful.
So, if you’re thinking about blogging, any time is a good time to start. I do recommend against worrying about posting just to keep people reading. I post when I feel moved to, which may leave gaps at times, but I think that’s harmless. It should feel like fun, not an obligation.
Backwards compatibility of FS9 addons in FSX has been an issue. One problem that bugged many was that virtual cockpit windows in some FS9 addon aircraft may become opaque when it rains. Two solutions are offered:
Solution 1: Microsoft outlines a procedure to utilize FS9 textures in FSX
Solution 2: Flight1 provides a free tool to implement their own replacement textures.
Phil outlines the growth of the studio and how challenges are being addressed. Fascinating reading for those into organizational development. Some of the topics:
FSX includes added features for carrier operations. Paul Lange provides some of the missing clues for developers to implement catapult launches and arrestor cable landings.
One of the more interesting challenges in upgrading Misty Fjords to FSX (at least for me!) is going to be modelling Ketchikan International Airport (PAKT). It has sloping runways and taxiways, which are not supported by FSX. So we’ll have to figure out how to fudge or approximate it. I can guarantee right now that the representation won’t be perfect. Courtesy of Sidney Schwartz, here’s what we’re up against. Yes indeed, the runway level is at the top of the tower, with the taxiways ramping up to the runway.

Jeff Shyluk, AVSIM senior staff reviewer spent a lot of time up close and personal with Vancouver+ for FSX, and has written this detailed review. Thanks, Jeff!