Insight into ACES studio organization
Phil outlines the growth of the studio and how challenges are being addressed. Fascinating reading for those into organizational development. Some of the topics:
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Studio growth from 50-60 to 100+ people
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Expansion from just Flight Simulator to add Trains2 and ESP
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Product team organization and use of SCRUM
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Moving space
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Scoping back to do fewer things at a higher quality
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Phil’s role