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ORBX FTX SAK Released

Saturday, March 23rd, 2013 Leave a comment

The ORBX Southern Alaska scenery for FSX and P3D is now available.  The title is a bit of a misnomer as the product includes the southern Yukon and a chunk of northwest British Columbia as well.  Click here for details and download link.  Enjoy!

More FTX NA SAK screenshots

Thursday, February 7th, 2013 4 comments

Folks, more screenshots for Southern Alaska (SAK) are available, and more will be, on the ORBX Preview forum.  Drop by often.

And for more info on the White Pass & Yukon Railroad, drop by Boerries Burkhardt’s excellent fan site.

ORBX FTX NA SAK Screenshots

Wednesday, February 6th, 2013 6 comments
Glacier Station

Glacier Station

PAGY Approach

PAGY Approach

PAGY Apron

PAGY Apron

Skagway Bulk Terminal

Skagway Bulk Terminal

Skagway Tank Farm

Skagway Tank Farm

Temsco Terminal - Skagway

Temsco Terminal – Skagway

PAGY Terminal

PAGY Terminal

Venus Mine

Venus Mine

Here are some shots from the areas I contributed to for this project.  These are still beta and not final.

Skagway floatplane terminal

Skagway floatplane terminal

Skagway Container Yard

Skagway Container Yard

Bennett

Bennett

Carcross Campground

Carcross Campground

Carcross CBD

Carcross CBD

Carcross Airport

Carcross Airport

Carcross Hanger

Carcross Hanger

Fraser Station

Fraser Station

Fraser

Fraser

ORBX Southern Alaska (SAK)

Thursday, January 24th, 2013 6 comments

I’ve been making contributions to the new ORBX Southern Alaska project and before too long should be able to post screenshots.  My bits have included the Skagway-Carcross corridor, including:

• Skagway cruiseship terminal
• Skagway floatplane base. (7K2)
• Temsco helicopter terminal
• Skagway airport (PAGY)
• White Pass & Yukon train model
• Glacier Station
• Fraser Station
• Bennett Station
• Carcross airport (CFA4)
• Carcross floatplane base (CEB7)
• Carcross town centre including custom buildings and bridges and seasonal objects
• Venus mine site (this one you have to find!)

Got lots of help from Chris Clack, Neil Hill, Alex Goff, Tim Harris and of course Holger Sandmann.

Release date has not been announced, but watch the ORBX site for details.

Glacier Bay tour

Wednesday, September 19th, 2007 Leave a comment

Holger notes: “if you haven’t had a look at the latest edition of Sim Pilot Magazine yet you might want to do that. It includes a guided tour of several interesting locations in the Glacier Bay v2 coverage area:

Many thanks to author Andrew Underwood and publisher Christian Stock. “

Glacier Bay v2 for FS9 released

Friday, March 9th, 2007 5 comments

Holger Sandmann, along with his team (Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile),  has created what has become my favourite all-time scenery addon: Glacier Bay v2.  Here’s the blurb from Holger:

Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to “freeze over” via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We’ve also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic. Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information. For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial product. Enjoy!

You can download from AVSIM in two parts:

Be sure to try the many flight scenarios provided, they’ll take you to magical places.

 UPDATE: For those finding AVSIM a bit slow, try http://www.flightsim.com

Skagway ready for Beta2

Monday, February 5th, 2007 Leave a comment

With the completion of the night textures and the tying up of a few dozen loose ends, I’ve released Skagway to Holger for beta 2.  There are still a few minor bugs.  Here’s some screenshots. 

Holger and I independently caught one FS9 bug we’d never noticed before: the MS generic storage tank model we used has a transparent alpha channel, and the assigned area of the night texture is black.  Net result: they disappear at night!  This would have been true for some of the tanks on the side of Burnaby Mountain in Vancouver+ Part 1 as well.  Anyhow, the proposed fix will patch FS9 for everyone.  (BTW MS fixed this in FSX)

EDIT: Here’s a hi-res bonus shot of looking off to the right on final approach on 02.

The Veendam at dusk.

Overview of the port facilities.  For a hi-res version click here.

Veendam and Dawn Princess.

Container Yard (click here for hi-res version)

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