Home > Development, Flight Simulation, Flightsim, Vancouver > Vancouver+ Part 1 V1.1 is gold!

Vancouver+ Part 1 V1.1 is gold!

Wednesday, November 8th, 2006

Vancouver+ Version 1.1 has been finalized.  Thanks to the hardworking development team, and particularly to our swarm of diligent testers, and Francois at FSAddon, our distributor.  When the ecommerce update process is complete I will post the link.  Existing users will find additional buildings (the Melville, Bentall V, Park Place, Flying Beaver, Space Museum), the SkyBridge, additional floatplane traffic including new DHC-3 and DHC-6 models, new repaints for floatplanes and helis, more birdies flying about, and many minor improvements and bug fixes.  This upgrade is free for V1.0 owners, and new purchasers will get all features.  Here’s some links to screenshots in previous posts:

CYPK, downtown and the Flying Beaver

Bentall V and downtown

The Melville

Skybridge – Day

Skybridge – Night

Park Place and the Macmillan Space Centre

Flying Beaver

New DHC-2 Beaver repaints

And with the completion of that upgrade, the beta team has now got it’s teeth into the long-awaited Victoria+, a major upgrade to the Victoria/Southern Gulf Island series.

  1. Ken
    Wednesday, November 8th, 2006 at 2:31 pm

    Excellent news, Jon.

    You mention work on Victoria+ so I just have to ask….has any work at all been done on CYVR? 🙂


  2. Wednesday, November 8th, 2006 at 2:41 pm

    Yup, Ken, Bill and I are proceeding with CYVR. Note however it will be for FSX only. So, predictably, a parallel project with a high priority for Holger and I is Vancouver+ for FSX. We are still learning about the FSX development environment, and awaiting some tools from Microsoft. There is also a rather unpleasant issue: FSX does not allow us any longer to effectively use the ground poly technique we used since FS8 for detailed layered ground textures at airports. There is no replacement for this ability as yet in FSX. Microsoft is aware of the issue, however they have a lot on their plate. So cross your fingers and hope they address this soon.

    Thanks for your patience, Ken.

  3. Ken
    Thursday, November 9th, 2006 at 7:07 am

    Are your talking about FSX’s curve of the earth texturing/layering?

    It’s not a matter of patience, Jon. 🙂 It’s just the disappointment with the long wait for the original CYVR project. Then to find out we waited for nothing when that young fellow pulled out. There are so many of us who were elated to hear about you and Bill taking the project on.


  4. Thursday, November 9th, 2006 at 7:36 am

    Yup, the ground polys are flat and don’t follow the curvature.

    Roger on the CYVR history…


  5. Ken
    Saturday, November 18th, 2006 at 5:22 am

    So, Jon, what do you think of that thread over on FSDeveloper re the polys working at night and down but not during the day? It looks like it has ACES attention.


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