I was about to start on the Patullo Bridge, and got distracted converting the CYPK Tower to FSX materials. Once that was done, I carried on and have converted 28 building models and many more object models. In most cases the user won’t notice a difference, but a few buildings have some tweaks.
More interesting perhaps is that I’ve converted the fences, and they no longer block visibility at random times, which was a big problem with DXT3 transparency in FS9. Most designers reverted to using DXT1 (single bit alpha) textures, with resulting shimmering and flickering for many folks. There is much more control in FSX of the drawing order behaviour of transparency, and with some fiddling and help from Dick, it’s very nice to see the fences behaving so well. This shot may not look like much, but to be able to look through a fence, to see (a) through the next fence properly, and (b) through the tower glass inside and through the other side is a clever accomplishment for FSX.