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Texture conversion

Monday, January 8th, 2007

I was about to start on the Patullo Bridge, and got distracted converting the CYPK Tower to FSX materials.  Once that was done, I carried on and have converted 28 building models and many more object models.  In most cases the user won’t notice a difference, but a few buildings have some tweaks.

More interesting perhaps is that I’ve converted the fences, and they no longer block visibility at random times, which was a big problem with DXT3 transparency in FS9.  Most designers reverted to using DXT1 (single bit alpha) textures, with resulting shimmering and flickering for many folks.  There is much more control in FSX of the drawing order behaviour of transparency, and with some fiddling and help from Dick, it’s very nice to see the fences behaving so well.  This shot may not look like much, but to be able to look through a fence, to see (a) through the next fence properly, and (b) through the tower glass inside and through the other side is a clever accomplishment for FSX.

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  1. Perry
    Wednesday, January 10th, 2007 at 9:47 am

    Looking good Jon…
    I have been messing with my FSX and Van+ and Vic+, Ultimate terrain and got it running ok. Had to remove some stuff to make it work. Will be Nice when these products are fsx compatible…
    Need a beta tester? I live in nanaimo and all my flying is in the PNW.

  2. Wednesday, January 10th, 2007 at 12:22 pm

    Thanks, Perry. Sure we can always use testers who know the area and are willing to be disciplined (in their testing, that is!). It’ll be a long way away, but we announce a call for testers on ViVa (www.vanisleva.com) and or simflight.com. Thanks for stepping up!

  3. Saturday, January 13th, 2007 at 3:44 am

    Always a pity that so few of the customers understand what is involved in making a great scenery. In spite of all ‘editorial’ efforts it remains (at least to me) a frustration. But then again, I’m an old and ex programmer, perhaps that contributes to it. 😉

  4. Saturday, January 13th, 2007 at 8:36 pm

    Yup, there’s so much the customers never see, Francois. But as long as they’re happy …

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