For developers: more detail on what will won’t be addressed in FSX for SP1
Phil Taylor has a couple of notes on issues of importance to developers. Particularly critical for developers of large detailed airports is the report that the “round-earth” issue will be partially addressed: “short” polygons should be ok, while “long” polygons will still suffer from issues related to divergence from the earth’s curvature. However this looks like it’s focused on runways, not necessarily on the FS2002 ground polygons so important for ground detail. We’ll see how they work.