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Insight into ACES studio organization

Thursday, January 17th, 2008

Phil outlines the growth of the studio and how challenges are being addressed.  Fascinating reading for those into organizational development.  Some of the topics:

  • Studio growth from 50-60 to 100+ people
  • Expansion from just Flight Simulator to add Trains2 and ESP
  • Product team organization and use of SCRUM
  • Moving space
  • Scoping back to do fewer things at a higher quality
  • Phil’s role