The ORBX Southern Alaska scenery for FSX and P3D is now available. The title is a bit of a misnomer as the product includes the southern Yukon and a chunk of northwest British Columbia as well. Click here for details and download link. Enjoy!
Folks, more screenshots for Southern Alaska (SAK) are available, and more will be, on the ORBX Preview forum. Drop by often.
And for more info on the White Pass & Yukon Railroad, drop by Boerries Burkhardt’s excellent fan site.
Here are some shots from the areas I contributed to for this project. These are still beta and not final.
I’ve been making contributions to the new ORBX Southern Alaska project and before too long should be able to post screenshots. My bits have included the Skagway-Carcross corridor, including:
• Skagway cruiseship terminal
• Skagway floatplane base. (7K2)
• Temsco helicopter terminal
• Skagway airport (PAGY)
• White Pass & Yukon train model
• Glacier Station
• Fraser Station
• Bennett Station
• Carcross airport (CFA4)
• Carcross floatplane base (CEB7)
• Carcross town centre including custom buildings and bridges and seasonal objects
• Venus mine site (this one you have to find!)
Got lots of help from Chris Clack, Neil Hill, Alex Goff, Tim Harris and of course Holger Sandmann.
Release date has not been announced, but watch the ORBX site for details.
Holger Sandmann, along with his team (Rainer Duda, Michael Eder, Scot Fraser, Manfred Herz, Jay Langham, Jon Patch, Larry Silsbee, and Jim Vile), has created what has become my favourite all-time scenery addon: Glacier Bay v2. Here’s the blurb from Holger:
Glacier Bay v2 is a complete replacement of the default FS2004 landscape and scenery of more than 90,000 square kilometers (36,000 sq miles) of Southeast Alaska and adjacent areas of Yukon and British Columbia. Landscape enhancements include high-resolution terrain mesh, detailed shorelines, rivers, lakes, and glaciers, and accurate land cover data with custom seasonal ground textures. Inland water bodies can be made to “freeze over” via an on/off switch. Other landmarks include the settlements of Juneau, Haines, Skagway, Yakutat, Atlin, and Carcross as well as road and railroad networks, cabins, lodges, and lighthouses. We modeled or enhanced 16 main airfields (plus one fictitious airstrip), 20 unlisted airstrips, 16 seaplane bases, and seven heliports. We’ve also included AI ship traffic in various locations as well as optional flightplans for GA and floatplane AI traffic. Glacier Bay v2 is fully compatible with other third-party add-ons, including terrain mesh (FSGlobal, FS Genesis, etc.), ground textures (Ground Environment, BEV, FScene, etc.), and landscape enhancements (Ultimate Terrain Canada/Alaska, Misty Fjords, Tongass Fjords, Freight Dogs). A configurator panel (requires .Net Framework!) allows users to set compatibility options and to choose levels of scenery detail. We provide an autoinstaller and detailed documentation with a sectional map of the coverage area and a list of weblinks to real-world information. For feedback and questions, please visit the Glacier Bay v2 support forum at http://forums.fsaddon.eu/viewforum.php?f=10. This project is a collaboration of nine FS developers from Germany, Austria, USA, and Canada, logging more than 1000 hours of work over the past 14 months. We acknowledge the kind support of FSAddon.com. However, this project is independent of any commercial product. Enjoy!
You can download from AVSIM in two parts:
Be sure to try the many flight scenarios provided, they’ll take you to magical places.
UPDATE: For those finding AVSIM a bit slow, try http://www.flightsim.com
Here’s “the” hanger at Carcross and adjacent building, in a couple of shots.
Myles from Whitehorse was kindly able to get me some more photographs, so I’m able to finish off my contribution to Holger’s Glacier Bay, this week: the town of Carcross. Here’s a couple of storage buildings beside the runway.